What you will learn on these workshops
- Create any likeness starting from a sphere
- Proven, repeatable likeness methodology
- Step-by-step process — no eyeballing, no guessing
- Deep understanding of facial anatomy for artists
- Learn to analyze and “read” portraits with precision
- Full Marmoset LookDev breakdown
- Present your character using modern ray tracing workflows
Limited time to SIGN UP
lessons
Workshop 1: Anatomy and Proportions
- Lesson 1: Software Introduction
- Lesson 2: References tips & tricks
- Lesson 3: ZBrush spotlight, cam view and UI
- Lesson 4: Understanding FoV and cams
Workshop 2: How to Sculpt Porosity
- Lesson 1: Skull Anatomy and landmarks
- Lesson 2: Male VS Female Skull differences
- Lesson 3: Skull differences between ethnic groups.
- Lesson 4: Analyzing MJ skull and face
- Lesson 5: Skulpting the basic head shape
Workshop 3: Creating Hair in Zbrush the easy way
- Lesson 1: Neck area anatomy
- Lesson 2: Sculpting the neck
- Lesson 3: Polishing and adding the ears
BONUS: x2 free lessons from Likeness & Facial Anatomy course
- Zbrush BPR Render and Composition Settings for life-like Character Presentation
- Show off your character from all angles with a turn table - easy and very effective!
Learn How to Sculpt a Portrait From Zero
Start Your First Likeness With the Right Anatomy
Creating Hair in ZBrush the Easy Way With FiberMesh
Realistic Portrait Fundamentals
Marlon R. Nunez
creative director @digito
Learn from an industry expert
With over 16 years of experience in the industry, our instructor brings real-world expertise and passion to every lesson. Get ready to learn from the best and take your skills to the next level.
Marlon specialize in creating hyper-realistic CG digital humans, avatars, and characters for VFX and games. He has worked with leading studios such as Ubisoft, Blur Studio, Electronic Arts, Ubisoft, Netflix or Goodbye Kansas, experiences that have shaped my ability to deliver production-ready, high-realism assets at the highest industry standards.
Student success stories
Xanthe Sinclaire
"I took the course to create a really strong portfolio piece"
Stephan Strote
"Ask for feedback and accept their feedback, because this will bring you so far"
Irinel Radut
"Picking up a course that is specialize and with a great community makes the difference"
Brendan McCaffrey
"Taking a character from concept art to finished product"
Martin Carillo
"I took the Stylized Character Program to find a VFX job"
Medhat Sheren
"How to give your 2D concept a 3D personality"