Program Overview
- Create game-ready hair for 3D characters using ZBrush, XGen, FiberShop, and Maya
- Generate hair splines in XGen and convert them into optimized hair cards
- Adapt the workflow to your preferred software using solid, transferable theory
- Analyze real references to identify hair clumps and sculpt strong hair silhouettes in ZBrush
- Navigate Maya’s grooming tools and build a clean, functional hair base
- Render realistic hair using two different methods, including materials and final presentation