Animated character in a yellow jacket with a blue backpack in various poses on a gray background

stylized character course


Learn how to create stylized characters that feel alive. Master shape language, anatomy, and design through a clear, start-to-finish workflow that takes you from sculpt to final render

Course overview

Skill level
Intermediate
Software used
Software 1 Software 2 Software 3 Software 5 Software 6
Number of lessons
7 Modules - 31 Lessons
Duration
14h+ (Lifetime)
Teacher
Marlon R. Nunez
Course format
Pre-recorded (Access anytime)

course by

Program Overview

Full Process in HD Video
14+ hours of step-by-step, pre-recorded HD videos covering all tools and techniques.

All Files Included
Download complete ZBrush and Marmoset files and follow the character’s progress at every stage.

Anatomy, Organic Sculpting & Hard Surface
Learn the three core building blocks of character creation to sculpt believable faces, clothing, hair, armor, and accessories.

Course schedule

Week 1 - Stylized Character Anatomy

  • Lesson 1: Custom Interface and intro
  • Lesson 2: Sculpting the head
  • Lesson 3: Sculpting the torso
  • Lesson 4: Sculpting the legs
  • Lesson 5: Refining the body

Week 2 - Character Sculpting Fundamentals

  • Lesson 1: Sculpting the hands
  • Lesson 2: Refining the head
  • Lesson 3: Blocking out the hair and cap
  • Lesson 4: Extracting the jacket

Sculpting hands and faces are the two important lessons you will take away from this module. You will learn how to sculpt a hand in a relaxed pose, starting from the index finger. You will understand head-body proportions and micro details that contribute to an appealing face for a character.

Week 3 - Modeling Clothes in Zbrush

  • Lesson 1: Extracting the t-shirt
  • Lesson 2: Extracting the pants
  • Lesson 3: Starting the boots
  • Lesson 4: Adding elements to the boots

We will be modeling clothes in Zbrush. In this module we will learn how to extract different pieces of clothes and how to make sure they are topologically-correct. Our goal is to make sure you can implement this process on any character of your choice.

Week 4 - Hard Surface Elements

  • Lesson 1: Shoulder plates
  • Lesson 2: Creating the weapon
  • Lesson 3: Building the kneepad
  • Lesson 4: Beauty pass
  • Lesson 5: Organizing the file

We're doing all the hard surface modeling in Zbrush, too. Hard surface details of the stylized character we chose for the program are not limited to a weapon, so you will see a variety of hard surface elements covered.

Week 5 - Creating an Appealing Character

You will learn what makes a truly appealing character and know how to navigate:

  • Facial asymmetry
  • Perfect profile view
  • Proportions of the lips and the face
  • Character look and personality from different distances

Whether you are working on a female character or you're modeling a male character, you will know how to masterfully sculpt a face in Zbrush in a way that serves your character best.

Week 6 - Details and Posing

There are so many reasons why you should never present your character in a T-pose or an A-pose. By doing so, you will lose an opportunity to showcase the strengths of your project and demonstrate its full beauty. After completing this module you will make an overall pass and add tiny details that will add textures and story to your character.
Remember, you are an artist, and every piece you create is telling a story, so in this module we're taking the most important steps to finishing it.

Bonus Mini-COURSE: UVs and Polypainting

The first thing you will need to do if you're planning to texture your character is to create UVs for it. You might find some difficulties, so we will go through the whole process and try to address the most common issues and demonstrate how to solve them, too.

Bonus MINI-COURSE: Texturing in Substance Painter / Marmoset setup

In this module you will grab the textures polypainted in Zbrush and give them a final touch by creating additional maps. After finishing character texturing in Substance Painter, you will render in Marmoset.

Head Sculpting & Anatomy Foundations

Learn how to start a head sculpt in ZBrush using essential anatomy fundamentals. Understand proportions, structure, and stylized simplification to build strong, appealing heads from the start.
3D model of a character with a backpack on a gray background

Stylized Body Sculpting with Appeal

Sculpt a full stylized body with a focus on shape language, proportions, and silhouette. Learn how to exaggerate forms while keeping characters readable, balanced, and visually appealing.
Green and blue boot with purple accents on a gray background

Advanced Hard Surface & Polygroups in ZBrush

Learn how to create hard surface elements directly in ZBrush. Use polygroups correctly to build clean armor, props, and accessories that integrate seamlessly with your character.

Polypainting & Texturing Fundamentals

Master the basics of Polypainting in ZBrush and texturing in Substance Painter. Learn how to add color, material definition, and visual interest to your stylized character.
Animated character in a yellow jacket with a blue backpack in various poses on a gray background

LookDev & Final Presentation

Bring your character to life with professional LookDev in Marmoset. Set up lighting, materials, and cameras to create clean, portfolio-ready renders.
Marlon R. Nunez

Marlon R. Nunez

creative director @digito

Learn from an industry expert

With over 16 years of experience in the industry, our instructor brings real-world expertise and passion to every lesson. Get ready to learn from the best and take your skills to the next level.

Select the perfect plan for your needs

Choose your plan

Popular

PRO

$ 149
One time payment
  • Full access to the complete course
  • Download all course files and materials
  • Access to the private Discord community
  • Learn at your own pace
  • LIFETIME access!
Get started

Frequently asked questions

Find answers to common questions below
  • The bulk of the program is offered as pre-recorded HD-quality videos. In addition to pre-recorded content, you will have access to live Q&A sessions, forum feedback, and small group peer-to-peer feedback.

  • Yes. You will get an invoice as soon as you complete the checkout, and if you need a business invoice for reimbursement, email us and we'll be happy to provide this too

  • We estimate about 3-4 hours of work per week during 12 weeks.
    If you're a beginner artist, plan extra time to master your sculpting skills

  • The program is beginner-friendly because we all start with a sphere. You need to know ZBrush fundamentals, to be successful, but we don't have any further requirements.

  • You can pick any human face, better if it's a recognizable celebrity. No limitations here.

  • ZBrush is the main tool. We use Marmoset and Marvelous Designer for presentation and a couple of other plugins that you will get access to as a student.

  • This course is designed to be fully self-paced, so you can learn and progress at your own speed, on your own schedule.

    If you’d like feedback or have questions along the way, you can always join our Discord community, where you can share your work, get guidance, and connect with other students.

  • You can always access the course anytime. Is life time access

  • Yes, all ArtHeroes coures are LIFETIME!

Stylized characters


Learn how to create stylized characters that feel alive. Master shape language, anatomy, and design through a clear, start-to-finish workflow that takes you from sculpt to final render

check now
Close-up of Michael Jordan in 3D  wearing a red sports jersey with a dark background

Likeness Course

Learn how to sculpt accurate, believable likeness with confidence. Master facial anatomy, structure, and a proven likeness workflow that takes you from a simple sphere to a production-ready digital portrait — no guessing, just results.

check now

hair for videogames

Learn how to create game-ready hair cards that look great and perform well. Master modern workflows for shaping, texturing, and optimizing hair for real-time engines — clean, efficient, and production-ready.

check now