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Hair Cards for Videogames
$99.00 USD
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Create game-ready hair for 3D characters using ZBrush, XGen, FiberShop, and Maya
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Generate hair splines in XGen and convert them into optimized hair cards
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Adapt the workflow to your preferred software using solid, transferable theory
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Analyze real references to identify hair clumps and sculpt strong hair silhouettes in ZBrush
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Navigate Maya’s grooming tools and build a clean, functional hair base
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Render realistic hair using two different methods, including materials and final presentation